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Now that EmuVR is released, there are a few questions people may have about the game and plans for the future. We've compiled a list of the most commonly asked questions here, as well as a list of some of the most common feature requests suggested by players.
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__TOC__
  
Having an issue with EmuVR but don't see anything about it here? Make sure to check out [[Troubleshooting]] as well.
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== Frequently Asked Questions ==
  
 +
=== Do I need a VR headset to play EmuVR? ===
 +
No, you can also play EmuVR on your monitor without any VR device!
  
== Frequently Asked Questions ==
 
  
=== How can I play with friends? ===
+
=== Does it support Oculus Go, Oculus Quest, PSVR, Cardboard? ===
 +
No.
  
Netplay isn't currently implemented. Some Retroarch Cores have rudimentary multiplayer support, but this is untested.
+
EmuVR relies on graphic drivers features only present on Windows.
  
=== When will this come to <Oculus Go/Quest/PSVR/Android>? ===
+
EmuVR works '''ONLY''' with: Oculus Rift, Oculus Rift S, Oculus '''Link''', SteamVR devices (HTC Vive, Valve Index, WMR) and your 2D monitor. '''Windows only'''.
  
Never. EmuVR relies on technology not compatible with systems other than Windows.
+
'''Oculus Quest''' is supported through Oculus Link and [[#Can_I_use_Virtual_Desktop_Streamer_to_play_EmuVR_on_my_Oculus_Quest.3F|Virtual Desktop Streamer]] '''if you have a VR compatible PC.'''
  
=== What about if I use something like Riftcat or Trinus? ===
 
  
You can try, however such workarounds are not supported. If you attempt to use these programs to make a DIY HMD, you're on your own.
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=== Can I use Virtual Desktop Streamer to play EmuVR on my Oculus Quest? ===
 +
Yes, Virtual Desktop is supported. While we don't have control of any future VD updates that could end up breaking compatibility, we surely will try to make it work if that ever happens.
  
EmuVR '''only''' supports Rift, Vive, WMR devices, and 2d gameplay. Support is '''not''' provided for any other device or workaround.
+
Make sure to start EmuVR by clicking '''Force Virtual Desktop Streamer.exe''' for best compatibility and performance through automatic injection.
  
=== EmuVR isn't working properly! ===
 
  
Be sure to read [[Troubleshooting]], and that you followed the [[Installation Guide]] fully.
+
=== What emulated systems are supported? ===
 +
EmuVR can run almost every Retroarch core.
  
=== What can I play with this? Where's the <PS2/PS3/Xbox/Switch>? ===
+
If something runs on Retroarch for Windows, it theoretically runs in EmuVR.
  
EmuVR is ''theoretically'' compatible with any core that Retroarch supports. There are a few known issues, but most libretro cores should work just fine.
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Here's a list of 80 systems available:
 +
 
 +
<code>PlayStation, PlayStation 2, Nintendo 64, GameCube, SNES, NES, Sega Genesis, Sega Dreamcast, Arcade, Sega Saturn, Neo Geo, Wii (no motion controls), DOS, Commodore 64, PSP, Sega Master System, Game Boy, Game Boy Color, Game Boy Advance, 3DO, Nintendo DS, Nintendo 3DS, TurboGrafx-16, PC Engine, PC Engine SuperGrafx, Virtual Boy, MSX, Videos, Music, Atari 2600, Atari 5200, Atari 7800, Atari Jaguar, Atari Lynx, Atari ST/STE/TT/Falcon, Amstrad CPC, ColecoVision, Commodore 128, Commodore Amiga, Commodore PET, Commodore PLUS4, Commodore VIC20, Famicom Disk System, Doom, Doom 2, Doom 3, Handheld Electronic, Magnavox Odyssey2, Phillips Videopac, Macintosh II, Mattel Intellivision, NEC PC-8001, NEC PC-98, Neo Geo CD, Neo Geo Pocket, Nintendo 64DD, PC Engine CD, PC-FX, PICO-8, Quake, Quake 2, Quake 3, RPG Maker 2000/2003, ScummVM, Sega 32X, Sega CD, Sega Game Gear, Sega NAOMI, Sega PICO, Sega SG-1000, Sharp X1, Sharp X68000, Spectravideo, Thomson TO8/TO9, TurboGrafx-CD, Vectrex, WonderSwan, ZX Spectrum, ZX81</code>
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 +
Click  below to see the same list in alphabetical order:
 +
<div class="mw-collapsible mw-collapsible-border mw-collapsed" data-expandtext="Show List" data-collapsetext="Hide List">
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<code style="background-color: white">3DO, Amstrad CPC, Arcade, Atari 2600, Atari 5200, Atari 7800, Atari Jaguar, Atari Lynx, Atari ST/STE/TT/Falcon, ColecoVision, Commodore 128, Commodore 64, Commodore Amiga, Commodore PET, Commodore PLUS4, Commodore VIC20, Doom, Doom 2, Doom 3, DOS, Famicom Disk System, Game Boy, Game Boy Advance, Game Boy Color, GameCube, Handheld Electronic, Macintosh II, Magnavox Odyssey2, Mattel Intellivision, MSX, Music, NEC PC-8001, NEC PC-98, Neo Geo, Neo Geo CD, Neo Geo Pocket, NES, Nintendo 3DS, Nintendo 64, Nintendo 64DD, Nintendo DS, PC Engine, PC Engine CD, PC Engine SuperGrafx, PC-FX, Phillips Videopac, PICO-8, PlayStation, PlayStation 2, PSP, Quake, Quake 2, Quake 3, RPG Maker 2000/2003, ScummVM, Sega 32X, Sega CD, Sega Dreamcast, Sega Game Gear, Sega Genesis, Sega Master System, Sega NAOMI, Sega PICO, Sega Saturn, Sega SG-1000, Sharp X1, Sharp X68000, SNES, Spectravideo, Thomson TO8/TO9, TurboGrafx-16, TurboGrafx-CD, Vectrex, Videos, Virtual Boy, Wii (no motion controls), WonderSwan, ZX Spectrum, ZX81</code>
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</div>
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 +
 
 +
=== Can I play Xbox games? PS3, Switch, Xbox One? ===
 +
No.
 +
 
 +
EmuVR runs games through Retroarch. This means an emulator needs to be a libretro core compatible with Retroarch for Windows.
 +
 
 +
There are no Xbox, PS3 or Switch cores currently.
 +
 
 +
 
 +
=== Can I play any other games outside of Retroarch? PC games? Mirror my desktop? ===
 +
No.
  
There is '''no support''' for emulators and programs outside of Retroarch.
 
  
 
=== Where are the controllers? How do I play a game? ===
 
=== Where are the controllers? How do I play a game? ===
 +
3D models for controllers aren't implemented yet.
 +
 +
Check out [[How_To_Play#Starting_Games|Starting Games]] to learn how to start and control a game!
 +
 +
 +
=== Which consoles are modeled? ===
 +
Currently, there are models for:
 +
* PS1
 +
* N64
 +
* SNES (USA, PAL and Japan)
 +
* NES
 +
* GameCube
 +
* PS2
 +
* VCR
 +
 +
More to come later.
 +
 +
Anything else will show up as "Generic" consoles with "generic" cartridges.
 +
 +
Read the [[#Can_I_change_console_models.3F_What.27s_this_black_.22Generic.22_console.3F|next question]] below to know more.
 +
 +
 +
=== Can I change console models? What's this black "Generic" console? ===
 +
For now, you'll see placeholder 3D models for every console that isn't modeled yet, represented by the fantastic ''Knock-Off Generic EVR-9000'' video game console. This allows you to play your games for every supported system before we get to model them all or support UGC (custom models / mods).
 +
 +
Currently, there are models for PS1, N64, SNES (USA, PAL and Japan), NES, GameCube and PS2 systems, and a VCR. More to come later.
 +
 +
 +
=== Can I import my own 3D models? Can I create custom levels? ===
 +
User Generated Content, also known as UGC (or just ''mods''), isn't implemented yet, but it's our ultimate goal for EmuVR.
 +
 +
Every piece of EmuVR is being developed with UGC in mind for the future.
 +
 +
Eventually it will be possible to import your models and custom levels, but we're not there yet.
 +
 +
However, you can already [[Customization|customize many aspects of your bedroom]].
 +
 +
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=== Updating Cores ===
 +
If you've already downloaded a core but want to update it to its latest version:
 +
* In [[Installation_Guide#Game_Scanner|Game Scanner]], click the little <span style="font-size:120%;>&#x2630;</span> button to the right of your core to open its [[Installation_Guide#Core_Options_.28Advanced.29|Core Options]] menu.
 +
* Click its '''[Update Core]''' button.
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* Click '''OK''' to close this window, then on the main window click '''[Save Changes]''' and finally '''[Download Missing Cores]'''.
 +
 +
'''Important,''' notice that this is the '''[Update Core]''' button within the '''Core Options''' window, and <u>NOT</u> the [Update Core Data] button you see in the main window.
 +
 +
 +
=== How do I save my room state? ===
 +
Yes, learn how to do it in the [[Room_Saving|Room Saving]] page.
 +
 +
 +
=== Does this have netplay? How can I play with friends? ===
 +
Yes. Check the [[Netplay]] page to learn more.
 +
 +
 +
=== Where can I find Games, ROMs or BIOS files? ===
 +
We don't provide any games, and we can't tell you where to download them.
 +
 +
'''You must bring your own games. The same goes for BIOS files.'''
 +
 +
'''DO NOT ASK FOR GAMES OR BIOS FILES.'''
 +
 +
This page will teach all you need to know about BIOS, and '''which cores needs which files''': https://docs.libretro.com/library/bios/
 +
 +
 +
=== Can I stream gameplay, share photos, talk about EmuVR with other people? Is there an NDA? ===
  
There aren't any 3d models made for controllers just yet. Check out [[How To Play]] for a walkthrough on how to get started!
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Yes you can! Make as many streams and videos as you like, and feel free to share screenshots anywhere! There is no NDA, so feel free to invite your friends as well if you want! You can find the invite link for everyone [https://www.emuvr.net/beta here].
  
=== How do I save the layout of my room? ===
 
  
At this point, you can't. Saving the layout of your room is planned for the future, though.
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=== EmuVR isn't working properly! / My games won't load! ===
  
=== Where can I find games or the bios file? ===
+
Be sure to read [[Troubleshooting]], and that you followed the [[Installation Guide]] '''carefully'''.
  
We aren't able to tell you where you can obtain roms or bios files, as this is against the law. It is also against our rules to ask in the Discord server.
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If '''after reading that''' you still have issues, ask for help in our server in the #troubleshooting channel.
  
Just to reiterate- '''DO ''NOT'' ASK WHERE TO DOWNLOAD ROMS/BIOS FILES.'''
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'''Do not send emails or DMs.'''
  
=== Why is the game so slow? ===
 
  
The first thing to check is how many roms you've added. EmuVR creates a 3d cartridge for each game, as well as a label texture that takes up space in VRAM. Too many roms will choke your system until the game dies.
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== Frequently Requested Features ==
 +
If you have a suggestion or feature request for EmuVR, please check if it's not already listed below.
  
== Common Feature Requests ==
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This is a list of features that are very frequently requested in our Discord server.
  
These are feature requests that are frequently asked for in Discord. While the developer ''does'' read every request, it's worth checking if your request is on this list as it may have already been suggested. Note that a request being on this list or asked for in Discord does '''not''' mean it is going to be added, however the developer has many plans for the future of EmuVR that may align with some requests made.
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Note that a request being on this list '''does ''not'' mean it is going to be added.''' Maybe it will, maybe it won't. (If it is crossed out though, it will definitely '''not''' be added.)
  
 +
''(This is in no particular order. The numbers are just for easier referencing.)''
  
* More Models
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# Models for:
** TVs, Consoles, VCR/VHS - models for various things have been suggested numerous times and more are being planned either standalone or with user created content.
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#* Controllers
* 3D Controllers
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#* TVs
* Saving The Room
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#* Consoles
* Netplay
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#* Handhelds
* New Rooms
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#* Computers
* User Generated Content(Mods)
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#* Arcade cabinets
* Height Slider
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#* Cassete/CD player
 +
# User Generated Content (UGC) / Modding / Custom models
 +
# Game boxes / CD cases
 +
# Magazines / Manuals / Books / PDFs
 +
# Radio
 +
# TV channels
 +
# Widescreen TVs
 +
# Color variations (consoles / games)
 +
# Weather (rain, snow, etc)
 +
# New rooms / levels
 +
# Game store / Blockbuster
 +
# Blowing into cartridges
 +
# Wii Remote simulation through motion controllers
 +
# Ambient Audio
 +
#* Parents Fighting
 +
#* Mom yelling
 +
#* Birds / Cars outside
 +
#* Customizable via sound files
 +
# <s>Xbox, PS3, Switch games</s>
 +
# <s>Play any game outside of Retroarch</s>
 +
# <s>Put EmuVR on Steam</s>
 +
# <s>Port EmuVR to PSVR, Oculus Quest, Oculus Go, GearVR, Cardboard VR or anything not on Windows</s>

Latest revision as of 08:30, 21 May 2023

Frequently Asked Questions

Do I need a VR headset to play EmuVR?

No, you can also play EmuVR on your monitor without any VR device!


Does it support Oculus Go, Oculus Quest, PSVR, Cardboard?

No.

EmuVR relies on graphic drivers features only present on Windows.

EmuVR works ONLY with: Oculus Rift, Oculus Rift S, Oculus Link, SteamVR devices (HTC Vive, Valve Index, WMR) and your 2D monitor. Windows only.

Oculus Quest is supported through Oculus Link and Virtual Desktop Streamer if you have a VR compatible PC.


Can I use Virtual Desktop Streamer to play EmuVR on my Oculus Quest?

Yes, Virtual Desktop is supported. While we don't have control of any future VD updates that could end up breaking compatibility, we surely will try to make it work if that ever happens.

Make sure to start EmuVR by clicking Force Virtual Desktop Streamer.exe for best compatibility and performance through automatic injection.


What emulated systems are supported?

EmuVR can run almost every Retroarch core.

If something runs on Retroarch for Windows, it theoretically runs in EmuVR.

Here's a list of 80 systems available:

PlayStation, PlayStation 2, Nintendo 64, GameCube, SNES, NES, Sega Genesis, Sega Dreamcast, Arcade, Sega Saturn, Neo Geo, Wii (no motion controls), DOS, Commodore 64, PSP, Sega Master System, Game Boy, Game Boy Color, Game Boy Advance, 3DO, Nintendo DS, Nintendo 3DS, TurboGrafx-16, PC Engine, PC Engine SuperGrafx, Virtual Boy, MSX, Videos, Music, Atari 2600, Atari 5200, Atari 7800, Atari Jaguar, Atari Lynx, Atari ST/STE/TT/Falcon, Amstrad CPC, ColecoVision, Commodore 128, Commodore Amiga, Commodore PET, Commodore PLUS4, Commodore VIC20, Famicom Disk System, Doom, Doom 2, Doom 3, Handheld Electronic, Magnavox Odyssey2, Phillips Videopac, Macintosh II, Mattel Intellivision, NEC PC-8001, NEC PC-98, Neo Geo CD, Neo Geo Pocket, Nintendo 64DD, PC Engine CD, PC-FX, PICO-8, Quake, Quake 2, Quake 3, RPG Maker 2000/2003, ScummVM, Sega 32X, Sega CD, Sega Game Gear, Sega NAOMI, Sega PICO, Sega SG-1000, Sharp X1, Sharp X68000, Spectravideo, Thomson TO8/TO9, TurboGrafx-CD, Vectrex, WonderSwan, ZX Spectrum, ZX81

Click below to see the same list in alphabetical order:

3DO, Amstrad CPC, Arcade, Atari 2600, Atari 5200, Atari 7800, Atari Jaguar, Atari Lynx, Atari ST/STE/TT/Falcon, ColecoVision, Commodore 128, Commodore 64, Commodore Amiga, Commodore PET, Commodore PLUS4, Commodore VIC20, Doom, Doom 2, Doom 3, DOS, Famicom Disk System, Game Boy, Game Boy Advance, Game Boy Color, GameCube, Handheld Electronic, Macintosh II, Magnavox Odyssey2, Mattel Intellivision, MSX, Music, NEC PC-8001, NEC PC-98, Neo Geo, Neo Geo CD, Neo Geo Pocket, NES, Nintendo 3DS, Nintendo 64, Nintendo 64DD, Nintendo DS, PC Engine, PC Engine CD, PC Engine SuperGrafx, PC-FX, Phillips Videopac, PICO-8, PlayStation, PlayStation 2, PSP, Quake, Quake 2, Quake 3, RPG Maker 2000/2003, ScummVM, Sega 32X, Sega CD, Sega Dreamcast, Sega Game Gear, Sega Genesis, Sega Master System, Sega NAOMI, Sega PICO, Sega Saturn, Sega SG-1000, Sharp X1, Sharp X68000, SNES, Spectravideo, Thomson TO8/TO9, TurboGrafx-16, TurboGrafx-CD, Vectrex, Videos, Virtual Boy, Wii (no motion controls), WonderSwan, ZX Spectrum, ZX81


Can I play Xbox games? PS3, Switch, Xbox One?

No.

EmuVR runs games through Retroarch. This means an emulator needs to be a libretro core compatible with Retroarch for Windows.

There are no Xbox, PS3 or Switch cores currently.


Can I play any other games outside of Retroarch? PC games? Mirror my desktop?

No.


Where are the controllers? How do I play a game?

3D models for controllers aren't implemented yet.

Check out Starting Games to learn how to start and control a game!


Which consoles are modeled?

Currently, there are models for:

  • PS1
  • N64
  • SNES (USA, PAL and Japan)
  • NES
  • GameCube
  • PS2
  • VCR

More to come later.

Anything else will show up as "Generic" consoles with "generic" cartridges.

Read the next question below to know more.


Can I change console models? What's this black "Generic" console?

For now, you'll see placeholder 3D models for every console that isn't modeled yet, represented by the fantastic Knock-Off Generic EVR-9000 video game console. This allows you to play your games for every supported system before we get to model them all or support UGC (custom models / mods).

Currently, there are models for PS1, N64, SNES (USA, PAL and Japan), NES, GameCube and PS2 systems, and a VCR. More to come later.


Can I import my own 3D models? Can I create custom levels?

User Generated Content, also known as UGC (or just mods), isn't implemented yet, but it's our ultimate goal for EmuVR.

Every piece of EmuVR is being developed with UGC in mind for the future.

Eventually it will be possible to import your models and custom levels, but we're not there yet.

However, you can already customize many aspects of your bedroom.


Updating Cores

If you've already downloaded a core but want to update it to its latest version:

  • In Game Scanner, click the little button to the right of your core to open its Core Options menu.
  • Click its [Update Core] button.
  • Click OK to close this window, then on the main window click [Save Changes] and finally [Download Missing Cores].

Important, notice that this is the [Update Core] button within the Core Options window, and NOT the [Update Core Data] button you see in the main window.


How do I save my room state?

Yes, learn how to do it in the Room Saving page.


Does this have netplay? How can I play with friends?

Yes. Check the Netplay page to learn more.


Where can I find Games, ROMs or BIOS files?

We don't provide any games, and we can't tell you where to download them.

You must bring your own games. The same goes for BIOS files.

DO NOT ASK FOR GAMES OR BIOS FILES.

This page will teach all you need to know about BIOS, and which cores needs which files: https://docs.libretro.com/library/bios/


Can I stream gameplay, share photos, talk about EmuVR with other people? Is there an NDA?

Yes you can! Make as many streams and videos as you like, and feel free to share screenshots anywhere! There is no NDA, so feel free to invite your friends as well if you want! You can find the invite link for everyone here.


EmuVR isn't working properly! / My games won't load!

Be sure to read Troubleshooting, and that you followed the Installation Guide carefully.

If after reading that you still have issues, ask for help in our server in the #troubleshooting channel.

Do not send emails or DMs.


Frequently Requested Features

If you have a suggestion or feature request for EmuVR, please check if it's not already listed below.

This is a list of features that are very frequently requested in our Discord server.

Note that a request being on this list does not mean it is going to be added. Maybe it will, maybe it won't. (If it is crossed out though, it will definitely not be added.)

(This is in no particular order. The numbers are just for easier referencing.)

  1. Models for:
    • Controllers
    • TVs
    • Consoles
    • Handhelds
    • Computers
    • Arcade cabinets
    • Cassete/CD player
  2. User Generated Content (UGC) / Modding / Custom models
  3. Game boxes / CD cases
  4. Magazines / Manuals / Books / PDFs
  5. Radio
  6. TV channels
  7. Widescreen TVs
  8. Color variations (consoles / games)
  9. Weather (rain, snow, etc)
  10. New rooms / levels
  11. Game store / Blockbuster
  12. Blowing into cartridges
  13. Wii Remote simulation through motion controllers
  14. Ambient Audio
    • Parents Fighting
    • Mom yelling
    • Birds / Cars outside
    • Customizable via sound files
  15. Xbox, PS3, Switch games
  16. Play any game outside of Retroarch
  17. Put EmuVR on Steam
  18. Port EmuVR to PSVR, Oculus Quest, Oculus Go, GearVR, Cardboard VR or anything not on Windows