Difference between revisions of "Room Saving"

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(Created page with "__TOC__ == Read Before Saving - Important Info! == === TL;DR === #This is WIP, can be unstable, save compatibility and objects could change between updates. #'''MORE OBJECTS...")
 
 
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__TOC__
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=== Warnings About Saving ===
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* The '''more objects''' exist in the room, the '''better hardware''' you'll need. It's easy to forget about objects laying around, but they'll always be using your resources, and they'll be saved with your room.
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* Saving your room '''will not save your games progress,''' you still need to save them as usual if you want to exit EmuVR or load any room save.
  
== Read Before Saving - Important Info! ==
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== Instructions ==
=== TL;DR ===
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#This is WIP, can be unstable, save compatibility and objects could change between updates.
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#'''MORE OBJECTS = LESS PERFORMANCE'''
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#'''CLEAN YOUR ROOM!'''
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=== Warning About Saving ===
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[[File:Rooms.gif|frame|text-top]]
This new feature is a '''work in progress!''' This means bugs and weird things can happen, and at this phase your current save might become incompatible after any EmuVR update, but '''we'll always try to avoid that.'''
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In future updates, new game media formats will eventually replace the old generic cartridges (like the new VHS), so they might shift positions slightly ''(or even explode!)'' when loading an older room save, because of their new shape and size.
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To open the Room Saving menu, press [[Controls#menu|Menu]] button, click the '''Settings''' tab, then click '''Save / Load Room'''.
  
'''Saving your room will not save your current games' states, you need to save them as usual. When loading, they'll be powered off.'''
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You'll see the '''Default Room''' slot plus '''35 save slots''', and the '''item counter''' at the top.
  
<big>'''WARNING: The more objects exist in the room, the less performance you will have.'''</big> If you create lots and lots of objects and games, you'll need a more powerful PC. That used to be mitigated before the room saving feature existed, because everything vanished every time you quit EmuVR.
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Hovering a save slot with your pointer will display tree buttons: '''Save''', '''Load''', and '''New''' / '''Delete'''. You'll see a little confirmation screen after clicking any of these buttons, to prevent accidental actions overwriting your data. Yet be careful, this cannot be undone.
  
But now, if you forget a CD or a pizza box laying around hidden in some spot, whenever you load it back, it will continue '''rendering forever''', using your resources even if it's behind something.  
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==== Save ====
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When saving, you will overwrite your previous data in that slot.
  
With great power comes great responsibility. All that means: <big>'''Clean your room!'''</big>
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Your save will store your current objects, time of day, and season.
  
== Instructions ==
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Every time you save, an isometric "pixel art" thumbnail will be exported to <code>EmuVR\Saved Data\Rooms\</code> so that you can show off you room anywhere you like.
To open the Room Saving menu, press [[Controls#menu|Menu]] button, click the '''Options''' tab, then the '''Save / Load Room''' submenu.
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You'll see the '''Default Room''' slot plus five '''save slots''', and the '''item counter''' at the top.
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==== Load ====
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This will load a previously saved room. Careful, this will turn off any games currently being played.
  
Hovering each save slot with your pointer will show tree buttons, '''Save''', '''Load''' and '''Clear'''. You'll see a confirmation button when clicking one of these buttons, to prevent accidental actions overwriting your data.
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If you removed or renamed any game file or folder since your previous save, they simply won't show up in the loaded room.
  
When saving, you will overwrite your previous data in that slot.
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==== Delete ====
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This will clear the selected save slot.
  
Your save will store your current objects, time of day, and ceiling lamp state.
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==== New ====
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On an empty room slot, you'll see the '''New''' button instead of ''Delete''.
  
If you removed a game file since your previous save, it simply won't show up in the loaded room.
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Click this and a new submenu will let you choose if your new room will be created with TVs, objects, random consoles, games. Uncheck them to '''easily create an empty room.'''
  
Every time you save, an isometric "pixel art" thumbnail will be exported to <code>EmuVR\Saved Data\Rooms\</code> for you to share anywhere you like.
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==== Default Room ====
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When loading the '''Default Room''', TVs, objects, random consoles and games will be spawned with it. You can [[Settings#Spawn_Games_at_Start|change that in the Settings Menu]].
  
When loading the '''Default Room''', some objects, random consoles and  games will be spawned with it. You can  [[How_To_Play#Settings_Menu|disable them in the Settings Menu]], this is a quick way to create an clean empty room.
 
  
The latest slot you save or load will be automatically loaded the next time you start EmuVR.
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The latest slot you've saved or loaded (or the Default Room) will be automatically loaded the next time you start EmuVR.

Latest revision as of 04:37, 5 March 2022

Warnings About Saving

  • The more objects exist in the room, the better hardware you'll need. It's easy to forget about objects laying around, but they'll always be using your resources, and they'll be saved with your room.
  • Saving your room will not save your games progress, you still need to save them as usual if you want to exit EmuVR or load any room save.

Instructions

Rooms.gif

To open the Room Saving menu, press Menu button, click the Settings tab, then click Save / Load Room.

You'll see the Default Room slot plus 35 save slots, and the item counter at the top.

Hovering a save slot with your pointer will display tree buttons: Save, Load, and New / Delete. You'll see a little confirmation screen after clicking any of these buttons, to prevent accidental actions overwriting your data. Yet be careful, this cannot be undone.

Save

When saving, you will overwrite your previous data in that slot.

Your save will store your current objects, time of day, and season.

Every time you save, an isometric "pixel art" thumbnail will be exported to EmuVR\Saved Data\Rooms\ so that you can show off you room anywhere you like.

Load

This will load a previously saved room. Careful, this will turn off any games currently being played.

If you removed or renamed any game file or folder since your previous save, they simply won't show up in the loaded room.

Delete

This will clear the selected save slot.

New

On an empty room slot, you'll see the New button instead of Delete.

Click this and a new submenu will let you choose if your new room will be created with TVs, objects, random consoles, games. Uncheck them to easily create an empty room.

Default Room

When loading the Default Room, TVs, objects, random consoles and games will be spawned with it. You can change that in the Settings Menu.


The latest slot you've saved or loaded (or the Default Room) will be automatically loaded the next time you start EmuVR.