Difference between revisions of "Customization"
Line 54: | Line 54: | ||
# Delete the unused example posters in '''EmuVR\Custom\Posters''' after you're done. | # Delete the unused example posters in '''EmuVR\Custom\Posters''' after you're done. | ||
− | == Wallpapers and | + | == The Bed, Wallpapers, Floor and Ceiling == |
− | You can change your bed sheets, pillow, and | + | You can change your bed sheets, pillow, wallpaper, floor and ceiling by adding the following images: |
− | + | ||
− | + | ||
<code>Custom\Misc\bed_sheet.png</code> | <code>Custom\Misc\bed_sheet.png</code> | ||
<code>Custom\Misc\pillow.png</code> | <code>Custom\Misc\pillow.png</code> | ||
+ | |||
+ | <code>Custom\Misc\wallpaper.png</code> | ||
+ | |||
+ | <code>Custom\Misc\floor.png</code> | ||
+ | |||
+ | <code>Custom\Misc\ceiling.png</code> | ||
PNG and JPG images are supported. | PNG and JPG images are supported. | ||
Additionally, there is a matching .txt file for each of those images, which you can edit to adjust the texture tiling and offset. | Additionally, there is a matching .txt file for each of those images, which you can edit to adjust the texture tiling and offset. | ||
+ | |||
+ | === Advanced texturing: normal, glossiness, roughness === | ||
+ | Optionally, you can add normal maps, and glossiness or roughness maps. This is supported only for the wallpaper, the floor and the ceiling textures. | ||
+ | |||
+ | If you have both glossiness and roughness maps for the same thing, the glossiness map will take precedence, and the roughness map will be ignored. | ||
+ | |||
+ | |||
+ | File naming: | ||
+ | |||
+ | <code>Custom\Misc\wallpaper_normal.png</code> | ||
+ | |||
+ | <code>Custom\Misc\wallpaper_glossiness.png</code> | ||
+ | |||
+ | <code>Custom\Misc\wallpaper_roughness.png</code> | ||
+ | |||
+ | |||
+ | <code>Custom\Misc\floor_normal.png</code> | ||
+ | |||
+ | <code>Custom\Misc\floor_glossiness.png</code> | ||
+ | |||
+ | <code>Custom\Misc\floor_roughness.png</code> | ||
+ | |||
+ | |||
+ | <code>Custom\Misc\ceiling_normal.png</code> | ||
+ | |||
+ | <code>Custom\Misc\ceiling_glossiness.png</code> | ||
+ | |||
+ | <code>Custom\Misc\ceiling_roughness.png</code> |
Revision as of 20:50, 9 December 2018
EmuVR supports importing custom label images for your games' cartridges and CDs.
You can also customize your posters, wallpaper, bed sheet and pillow.
Contents
Labels
Cartridge labels and CD art go in your `Custom/Labels` folder, and should match the exact same file structure as your Games folder.
For example, if you are adding a label for Super Mario Bros 3, which in this example is located in:
C:\EmuVR\Games\SNES\Super Mario World.sfc
You would add the label in:
C:\EmuVR\Custom\Labels\SNES\Super Mario World.png
Same console folder name, same file name.
PNG and JPG images are supported.
Optional No-Intro Naming
EmuVR will also check for label images filenames matching the No-Intro naming convention.
That naming convention means that Retroarch can identify some of your games, no matter how their files are named, as each game fingerprint has an unique "official" name from a known database.
This means that if EmuVR can't find a matching image file name, it will then look for an image using the known "official" file name for that game.
For example, if your Super Mario World file is named as smw.sfc or smworld.sfc:
- EmuVR will first look for smw.png or smworld.png.
- If it's not found, EmuVR will then look for Super Mario World (USA).png (the identified official file name for this game)
You don't need to do anything.
This feature just allows users to create/download label image packs using that naming convention, without worrying about renaming every image file to match their particular games file names.
Posters
You can customize your bedroom with lots of posters placed in specific locations.
Your images should be added to the EmuVR\Custom\Posters folder, named as 01.png, 02.png, 03.png, and so forth, up to 31.png.
PNG and JPG images are supported.
To see the location for each numbered poster, before using your own images, follow these steps:
- Copy all example image files from EmuVR\Custom\Posters\Examples into EmuVR\Custom\Posters.
- Run EmuVR, and you'll see every poster location in the bedroom, each showing a number.
- Replace the numbered image files in EmuVR\Custom\Posters with your custom images (try to match the aspect ratio to avoid stretched posters)
- Delete the unused example posters in EmuVR\Custom\Posters after you're done.
The Bed, Wallpapers, Floor and Ceiling
You can change your bed sheets, pillow, wallpaper, floor and ceiling by adding the following images:
Custom\Misc\bed_sheet.png
Custom\Misc\pillow.png
Custom\Misc\wallpaper.png
Custom\Misc\floor.png
Custom\Misc\ceiling.png
PNG and JPG images are supported.
Additionally, there is a matching .txt file for each of those images, which you can edit to adjust the texture tiling and offset.
Advanced texturing: normal, glossiness, roughness
Optionally, you can add normal maps, and glossiness or roughness maps. This is supported only for the wallpaper, the floor and the ceiling textures.
If you have both glossiness and roughness maps for the same thing, the glossiness map will take precedence, and the roughness map will be ignored.
File naming:
Custom\Misc\wallpaper_normal.png
Custom\Misc\wallpaper_glossiness.png
Custom\Misc\wallpaper_roughness.png
Custom\Misc\floor_normal.png
Custom\Misc\floor_glossiness.png
Custom\Misc\floor_roughness.png
Custom\Misc\ceiling_normal.png
Custom\Misc\ceiling_glossiness.png
Custom\Misc\ceiling_roughness.png