Difference between revisions of "Settings"
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To know what each option does and how do they work, just hover them with your pointer, and a tooltip will show up with quick instructions. | To know what each option does and how do they work, just hover them with your pointer, and a tooltip will show up with quick instructions. | ||
− | This page mirrors those same instructions you can read in the game, for convenience. | + | This page simply mirrors those same instructions you can read in the game, for convenience. |
Line 33: | Line 33: | ||
''* Reload your room or restart EmuVR to apply this change.'' | ''* Reload your room or restart EmuVR to apply this change.'' | ||
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=== Spawn Games at Start === | === Spawn Games at Start === | ||
Line 70: | Line 59: | ||
* '''Normal:''' Not supposed to be spooky, e.g. random sounds from the <br> house, mom calling, fun interactions and little Easter eggs. <br> (These are just '''possible examples''' for the future, and not in the game yet) | * '''Normal:''' Not supposed to be spooky, e.g. random sounds from the <br> house, mom calling, fun interactions and little Easter eggs. <br> (These are just '''possible examples''' for the future, and not in the game yet) | ||
* '''Spooky:''' Anything could happen... | * '''Spooky:''' Anything could happen... | ||
+ | |||
+ | === Don't Use Oculus Audio === | ||
+ | (For headphones) | ||
+ | |||
+ | Disable integrated Rift / Quest audio. | ||
+ | |||
+ | Click this if you're using external headphones with your Oculus Rift / Quest and can't hear the ''games''. | ||
+ | |||
+ | You might need to enable this for ''Virtual Desktop Streaming''. | ||
+ | |||
+ | ''* You'll just need to restart your games, and not EmuVR, to apply this.'' | ||
== Graphics == | == Graphics == | ||
+ | |||
+ | === SMAA === | ||
+ | Subpixel Morphological Anti-Aliasing | ||
+ | |||
+ | Reduce pixelated edges at the cost of GPU performance. | ||
+ | |||
+ | Default: ''Enabled (Desktop) / Disabled (VR)'' | ||
+ | |||
+ | ''* Saved separately for VR / desktop mode.'' | ||
+ | |||
+ | === Supersampling Anti-Aliasing === | ||
+ | Effectively changes internal resolution to reduce pixelated edges at the cost of GPU performance. | ||
+ | |||
+ | Try [[#SMAA|SMAA]] first, it's faster and may be more than enough for you. | ||
+ | |||
+ | Use lower values for a performance boost. | ||
+ | |||
+ | '''Note:''' in VR mode, this will be '''multiplied''' by Oculus / SteamVR own supersampling settings. | ||
+ | |||
+ | Default: ''1.0'' | ||
+ | |||
+ | ''* Saved separately for VR / desktop mode.'' | ||
+ | |||
+ | === Fullscreen === | ||
+ | Set fullscreen mode. | ||
+ | |||
+ | You can also toggle this by pressing '''Alt + Enter'''. | ||
+ | |||
+ | === Resolution === | ||
+ | Set current screen resolution. | ||
+ | |||
+ | Saves separate values for windowed and full screen modes. | ||
+ | |||
+ | This will affect performance only in '''desktop mode'''. | ||
+ | |||
+ | Use [[#Supersampling Anti-Aliasing|Supersampling Anti-Aliasing]] if you want to affect resolution (and performance) in VR mode instead. | ||
+ | |||
+ | === Ambient Occlusion === | ||
+ | Set Ambient Occlusion quality. Basically contact shadows. | ||
+ | |||
+ | Higher quality levels will use more hardware resources. | ||
+ | |||
+ | Disable this for a performance boost. | ||
+ | |||
+ | * '''Off''' | ||
+ | * '''Low''' | ||
+ | * '''Medium (Default)''' | ||
+ | * '''High''' | ||
+ | * '''Very High''' | ||
+ | |||
+ | ''* Saved separately for VR / desktop mode.'' | ||
+ | |||
+ | === Screen Space Reflections === | ||
+ | Not recommended for VR mode, for rendering and performance reasons. | ||
+ | |||
+ | Looks great in desktop mode! | ||
+ | |||
+ | It still looks cool in VR, even if not perfect, so it's worth a try, if your hardware can handle it. | ||
+ | |||
+ | * '''Off (Default)''' | ||
+ | * '''Lower''' | ||
+ | * '''Low''' | ||
+ | * '''Medium''' | ||
+ | * '''High''' | ||
+ | * '''Higher''' | ||
+ | * '''Ultra''' | ||
+ | * '''Overkill''' | ||
+ | |||
+ | ''* Saved separately for VR / desktop mode.'' | ||
+ | |||
+ | === Screen Light Colors === | ||
+ | Calculating colors from screens needs a little extra CPU usage. | ||
+ | |||
+ | By default, this is disabled during daylight (7AM to 7PM), as the colors aren't discernible enough under the bright sunlight bouncing around the room. | ||
+ | |||
+ | Because sunlight shadows already use more CPU resources, doing that balances out performance. | ||
+ | |||
+ | You can choose to force color processing for the whole day, or completely disable it. | ||
+ | |||
+ | * '''Off''' | ||
+ | * '''Night Only (Default)''' | ||
+ | * '''Always''' | ||
+ | |||
+ | ''* Saved separately for VR / desktop mode.'' | ||
+ | |||
+ | === Screen Light Bounce Quality === | ||
+ | This controls how ambient light from screens will bounce all around the room, even where their direct light doesn't shine. | ||
+ | |||
+ | Lower quality levels use less resources. | ||
+ | |||
+ | (Unrelated to [[#Screen Light Colors|Screen Light Colors]] or [[#Screen Light Shadow Quality|Screen Light Shadow Quality]] settings) | ||
+ | |||
+ | * '''Off''': Disable light bounce. | ||
+ | * '''Low''': Fast lower quality approximation. | ||
+ | * '''High (Default)''': Use precomputed Global Illumination. | ||
+ | |||
+ | ''* Saved separately for VR / desktop mode.'' | ||
+ | |||
+ | === Screen Light Shadow Quality === | ||
+ | With each powered TV and more objects in the room, there's an additional performance impact to render and receive shadows. | ||
+ | |||
+ | Higher shadow quality also needs more power. | ||
+ | |||
+ | * '''Off''' | ||
+ | * '''Low''' | ||
+ | * '''Medium''' | ||
+ | * '''High (Default)''' | ||
+ | * '''Very High''' | ||
+ | |||
+ | ''* Saved separately for VR / desktop mode.'' | ||
+ | |||
+ | === Label Texture Resolution === | ||
+ | Defines resolution for custom labels textures. | ||
+ | |||
+ | '''Too many games will consume too much VRAM''', even without [[Customization#Labels|custom textures]]. | ||
+ | |||
+ | (See [[#Label Text Resolution|Label Text Resolution]] below) | ||
+ | |||
+ | Lower resolutions allow for more games. | ||
+ | |||
+ | * '''Low''': 128x128 | ||
+ | * '''Normal (Default)''': 256x256 | ||
+ | * '''Ultra (Unstable)''': 512x512 | ||
+ | |||
+ | ''* Restart EmuVR to apply this setting.'' | ||
+ | |||
+ | === Label Text Resolution === | ||
+ | Games without [[Customization#Labels|custom labels]] still generate label textures for the text. | ||
+ | |||
+ | '''Too many games will consume too much VRAM.''' | ||
+ | |||
+ | Lower resolutions allow for more games. | ||
+ | |||
+ | * '''Low''': 128x128 | ||
+ | * '''Normal (Default)''': 256x256 | ||
+ | |||
+ | ''* Restart EmuVR to apply this.'' | ||
+ | |||
+ | === Hide HUD === | ||
+ | Click this to hide your reticle and disable object highlighting. | ||
+ | |||
+ | You can toogle it by pressing the '''H''' key. | ||
+ | |||
+ | Useful for recording cleaner videos. ''(But harder to operate)'' | ||
+ | |||
+ | ''* This setting won't be saved after restarting EmuVR.'' | ||
== Control == | == Control == |
Revision as of 05:11, 13 May 2020
To open the Settings Menu, press Menu button, click the Settings tab above, then choose one of the categories to the left.
There you'll be able to change the time of day, seasons, graphics settings, control and light gun settings, and save or load your room.
To know what each option does and how do they work, just hover them with your pointer, and a tooltip will show up with quick instructions.
This page simply mirrors those same instructions you can read in the game, for convenience.
General
Real Time Clock
Sync the game time of day with your computer's real time clock.
Default: Disabled
* This uses a lot more of your CPU resources when enabled.
Clock Time
Set the current time of day. If you never touch this, a random time will be chosen each time you load the Default Room.
Season
You can manually choose your preferred season and change how the neighborhood looks.
- Auto (Default): use the appropriate season based on your computer date.
- Fall and Winter will use more hardware resources than Summer.
- Halloween and Christmas will use a bit more on top of vanilla seasons.
* Reload your room or restart EmuVR to apply this change.
Spawn Games at Start
Choose what will be randomly spawned in the room each time you start EmuVR.
- Nothing
- TVs
- TVs and systems
- TVs, systems and games (Default)
* Ignored when loading saved rooms.
Spawn Objects at Start
Disable this to start playing with a clean room.
Default: Enabled
* Ignored when loading saved rooms.
Hide Baseboard
Hide the baseboard.
Default: Disabled
Random Events / Easter Eggs
* For future additions not yet in the game.
- Nothing: Just chill.
- Normal: Not supposed to be spooky, e.g. random sounds from the
house, mom calling, fun interactions and little Easter eggs.
(These are just possible examples for the future, and not in the game yet) - Spooky: Anything could happen...
Don't Use Oculus Audio
(For headphones)
Disable integrated Rift / Quest audio.
Click this if you're using external headphones with your Oculus Rift / Quest and can't hear the games.
You might need to enable this for Virtual Desktop Streaming.
* You'll just need to restart your games, and not EmuVR, to apply this.
Graphics
SMAA
Subpixel Morphological Anti-Aliasing
Reduce pixelated edges at the cost of GPU performance.
Default: Enabled (Desktop) / Disabled (VR)
* Saved separately for VR / desktop mode.
Supersampling Anti-Aliasing
Effectively changes internal resolution to reduce pixelated edges at the cost of GPU performance.
Try SMAA first, it's faster and may be more than enough for you.
Use lower values for a performance boost.
Note: in VR mode, this will be multiplied by Oculus / SteamVR own supersampling settings.
Default: 1.0
* Saved separately for VR / desktop mode.
Fullscreen
Set fullscreen mode.
You can also toggle this by pressing Alt + Enter.
Resolution
Set current screen resolution.
Saves separate values for windowed and full screen modes.
This will affect performance only in desktop mode.
Use Supersampling Anti-Aliasing if you want to affect resolution (and performance) in VR mode instead.
Ambient Occlusion
Set Ambient Occlusion quality. Basically contact shadows.
Higher quality levels will use more hardware resources.
Disable this for a performance boost.
- Off
- Low
- Medium (Default)
- High
- Very High
* Saved separately for VR / desktop mode.
Screen Space Reflections
Not recommended for VR mode, for rendering and performance reasons.
Looks great in desktop mode!
It still looks cool in VR, even if not perfect, so it's worth a try, if your hardware can handle it.
- Off (Default)
- Lower
- Low
- Medium
- High
- Higher
- Ultra
- Overkill
* Saved separately for VR / desktop mode.
Screen Light Colors
Calculating colors from screens needs a little extra CPU usage.
By default, this is disabled during daylight (7AM to 7PM), as the colors aren't discernible enough under the bright sunlight bouncing around the room.
Because sunlight shadows already use more CPU resources, doing that balances out performance.
You can choose to force color processing for the whole day, or completely disable it.
- Off
- Night Only (Default)
- Always
* Saved separately for VR / desktop mode.
Screen Light Bounce Quality
This controls how ambient light from screens will bounce all around the room, even where their direct light doesn't shine.
Lower quality levels use less resources.
(Unrelated to Screen Light Colors or Screen Light Shadow Quality settings)
- Off: Disable light bounce.
- Low: Fast lower quality approximation.
- High (Default): Use precomputed Global Illumination.
* Saved separately for VR / desktop mode.
Screen Light Shadow Quality
With each powered TV and more objects in the room, there's an additional performance impact to render and receive shadows.
Higher shadow quality also needs more power.
- Off
- Low
- Medium
- High (Default)
- Very High
* Saved separately for VR / desktop mode.
Label Texture Resolution
Defines resolution for custom labels textures.
Too many games will consume too much VRAM, even without custom textures.
(See Label Text Resolution below)
Lower resolutions allow for more games.
- Low: 128x128
- Normal (Default): 256x256
- Ultra (Unstable): 512x512
* Restart EmuVR to apply this setting.
Label Text Resolution
Games without custom labels still generate label textures for the text.
Too many games will consume too much VRAM.
Lower resolutions allow for more games.
- Low: 128x128
- Normal (Default): 256x256
* Restart EmuVR to apply this.
Hide HUD
Click this to hide your reticle and disable object highlighting.
You can toogle it by pressing the H key.
Useful for recording cleaner videos. (But harder to operate)
* This setting won't be saved after restarting EmuVR.