Difference between revisions of "Controls"

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WIP conversion...
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== Pointer Button ==
 +
To interact with some objects using hand controllers, you can hold the Pointer Button to show a laser pointer, point to a interactable object to highlight it, then press the other designed button in the next table below to perform the action.
  
{| class="wikitable"
+
{| class="wikitable" style="width: 250px; text-align:center;"
!|Control
+
|+Pointer Button
!|Keyboard/Mouse
+
|-
!|Vive
+
! Touch
!|Touch
+
! Vive
 +
|-
 +
| Trigger
 +
| Grip
 +
|-
 +
|}
 +
 
 +
== Controls ==
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
!style="width: 200px;"|Control
 
!|Gamepad
 
!|Gamepad
 +
!|Touch
 +
!|Vive
 +
!|Keyboard/Mouse
 
|-
 
|-
|Lock Mouse Cursor
+
|style="text-align:left;" |Lock Mouse Cursor
|` (backtick)
+
|
| -
+
|
| -
+
|
| -
+
|` (Backquote)
 
|-
 
|-
| <div id="Movement">Movement</div>
+
|style="text-align:left;" | <div id="Movement">Movement</div>
| W/A/S/D
+
| LeftTrackpad
+
| LeftAnalog
+
 
| Analog
 
| Analog
 +
| Left Analog
 +
| Left Trackpad
 +
| WASD
 
|-
 
|-
| Teleport
+
|style="text-align:left;" | Teleport
 +
| Left Analog
 +
| Any Analog [Up/Down]
 +
| Any Trackpad [Up/Down]
 
| T
 
| T
| EitherTrackpad[Up/Down]
 
| Analog[Up/Down]
 
| LeftAnalog
 
 
|-
 
|-
| Snap Turn
+
|style="text-align:left;" | Snap Turn
 +
| [LB]/[RB]
 +
| Any Analog [Left/Right]
 +
| Any Trackpad [Left/Right]
 
| Q/E
 
| Q/E
| EitherTrackpad[Left/Right]
 
| Analog[Left/Right]
 
| [LB]/[RB]
 
 
|-
 
|-
| <div id="Power">Power (TV)</div>
+
|style="text-align:left;" | <div id="Power">Power (TV)</div>
 +
| A
 +
| Pointer Button + B
 +
| Pointer Button + Left Trackpad [Right]
 
| C
 
| C
| Grip + LeftTrackpad[Right]
+
|-
| Trigger + B
+
|style="text-align:left;" | Power (Console)
 
| A
 
| A
|-
+
| Pointer Button + A/X
| Power (Console)
+
| Pointer Button + Any Trackpad [Down] AA
 
| Spacebar
 
| Spacebar
| Grip + EitherTrackpad[Down]
 
| Trigger + A/X
 
| A
 
 
|-
 
|-
| <div id="Attach">Focus Control to Console</div>
+
|style="text-align:left;" | <div id="Attach">Focus Control to Console</div>
| Spacebar
+
| Grip + EitherTrackpad[Down]
+
| Trigger + A/X
+
 
| A
 
| A
 +
| Pointer Button + A/X
 +
| Pointer Button + Any Trackpad [Down]
 +
| Spacebar
 
|-
 
|-
| Unfocus Control from Console
+
|style="text-align:left;" | Unfocus Control from Console
| CTRL + Spacebar
+
| Left Analog [Press] + Right Analog [Press]
| LeftMenu + RightMenu
+
| Left Analog [Press] + Right Analog [Press]
| LeftAnalog[press] + RightAnalog[press]
+
| Left Menu + Right Menu
| LeftAnalog[press] + RightAnalog[press]
+
| Ctrl + Spacebar
 
|-
 
|-
| Attach Cables*
+
|style="text-align:left;" | Attach Cables
| F
+
| Grip + RightTrackpad[Left]
+
| Trigger + B
+
 
| Y
 
| Y
 +
| Pointer Button + B
 +
| Pointer Button + Right Trackpad [Left]
 +
| F
 
|-
 
|-
| Item spawn menu
+
|style="text-align:left;" | Item spawn menu
| Tab
+
| LeftMenu or RightMenu
+
 
| Start
 
| Start
 
| Start
 
| Start
 +
| Left Menu ''or'' Right Menu
 +
| Tab
 
|-
 
|-
| Grab item (direct)
+
|style="text-align:left;" | Grab object
 
| X
 
| X
| Pending...
+
| ''Grab it with your hand''
| Pending...
+
| ''Grab it with your hand''
 
| X
 
| X
 
|-
 
|-
| Grab item (ranged)
+
|style="text-align:left;" | Grab object <br/> (Keep distance and rotation)
 
| Hold X
 
| Hold X
| Pending...
+
|  
| Pending...
+
|  
 +
| Hold X
 +
|-
 +
|style="text-align:left;" | Distance Grab / The Force (Hands)
 +
|
 +
| Pointer Button + Grab Button
 +
| Pointer Button + Grip Button
 +
|
 +
|-
 +
|style="text-align:left;" | Drop object
 +
| X
 +
| Release Grab Button
 +
| Release Grip Button
 
| X
 
| X
 
|-
 
|-
| Drop/Throw item
+
|style="text-align:left;" | Throw object
 +
| Right Trigger
 +
| ''Throw it with your hand''
 +
| ''Throw it with your hand''
 
| Z
 
| Z
| Release Trigger
 
| Release Trigger
 
| RightTrigger
 
 
|-
 
|-
| Change Time  
+
|style="text-align:left;" | Change Time <br/> (Looking/Pointing to the clock)
 +
| DPad [Left/Right]
 +
| Pointer Button + Analog [Left/Right]
 +
| Pointer Button + Left Trackpad [Left/Right]
 +
| Left/Right
 +
|-
 +
|-
 +
|style="text-align:left;" | Change Time <br/> (Anywhere)
 +
| Press and hold Left and Right Analogs + DPad [Left/Right]
 +
| Both Pointer Buttons + Analog [Left/Right]
 +
| Both Pointer Buttons + Left Trackpad [Left/Right]
 
| Ctrl + Left/Right
 
| Ctrl + Left/Right
| LeftGrip + RightGrip + LeftTrackpad[Left/Right]
 
| LeftTrigger + RightTrigger + Analog[Left/Right]
 
| Pending...
 
 
|-
 
|-
 
|}
 
|}
  
  
# In-Game (Vive/Touch)
+
== In-Game (Touch / Vive) ==
  
EmuVR also remaps keys on your Vive/Touch to keys found on consoles, if you wish to play with them instead of a gamepad.
+
EmuVR also remaps buttons on your Touch / Vive to buttons on a virtual Xbox 360/One controller, so that you can to play your games with them instead of a gamepad.
 +
 
 +
This layout may seem odd, but it was designated with comfort and convenience in mind for the most common systems, in a way that allows you to press all the face buttons at the same time with one hand.
 +
 
 +
With this you can dash-jump while charging a shot, if your game needs all those buttons together.
  
 
{| class="wikitable"
 
{| class="wikitable"
!| Game Key
+
! style="width: 230px" | Simulated Button
!| Vive
+
 
!| Touch
 
!| Touch
 +
!| Vive
 
|-
 
|-
 
| A
 
| A
| Right Pad Up
 
 
| A
 
| A
 +
| Right Pad Up
 
|-
 
|-
 +
| B
 
| B
 
| B
 
| Right Trigger
 
| Right Trigger
| B
 
 
|-
 
|-
 
| X
 
| X
 +
| Back
 
| Right Menu
 
| Right Menu
| Back
 
 
|-
 
|-
 
| Y
 
| Y
| Right Grip
 
 
| Start
 
| Start
 +
| Right Grip
 
|-
 
|-
 
| Start
 
| Start
| Left Menu
 
 
| Y
 
| Y
 +
| Left Menu
 
|-
 
|-
 
| Select
 
| Select
| Right Menu
 
 
| X
 
| X
 +
| Right Menu
 
|-
 
|-
 
| Right Shoulder
 
| Right Shoulder
| Right Pad Right
 
 
| Left Trigger
 
| Left Trigger
 +
| Right Pad Right
 
|-
 
|-
 
| Left Shoulder
 
| Left Shoulder
 +
| Left Analog (Press/Click)
 
| Right Pad Left
 
| Right Pad Left
| Left Analog(Press)
 
 
|-
 
|-
| Analog (Left)
 
| Left Pad
 
 
| Left Analog
 
| Left Analog
 +
| Left Analog
 +
| Left Pad (Click and drag)
 
|-
 
|-
| Analog (Right)
 
| Left Grip + Right Pad (Touch, don’t click)
 
 
| Right Analog
 
| Right Analog
 +
| Right Analog
 +
| Left Grip (Hold) + Right Pad (Touch only, don’t click)
 +
|-
 +
| DPad <br /> (For systems ''without'' analogs)
 +
| Left Analog
 +
| Left Pad
 +
|-
 +
| DPad <br /> (Force on systems ''with'' analogs)
 +
| Press/Click Right Analog + Move Left Analog
 +
| Left Grip (Hold) + Left Pad (Click and drag)
 
|-
 
|-
| DPad
 
| Left Pad (System without sticks) ''or '' Left Grip + Left Pad
 
| Left Analog(System without sticks) ''or'' Right Stick(Press) + Left Analog
 
 
|}
 
|}

Revision as of 03:54, 31 October 2018

Pointer Button

To interact with some objects using hand controllers, you can hold the Pointer Button to show a laser pointer, point to a interactable object to highlight it, then press the other designed button in the next table below to perform the action.

Pointer Button
Touch Vive
Trigger Grip

Controls

Control Gamepad Touch Vive Keyboard/Mouse
Lock Mouse Cursor ` (Backquote)
Movement
Analog Left Analog Left Trackpad WASD
Teleport Left Analog Any Analog [Up/Down] Any Trackpad [Up/Down] T
Snap Turn [LB]/[RB] Any Analog [Left/Right] Any Trackpad [Left/Right] Q/E
Power (TV)
A Pointer Button + B Pointer Button + Left Trackpad [Right] C
Power (Console) A Pointer Button + A/X Pointer Button + Any Trackpad [Down] AA Spacebar
Focus Control to Console
A Pointer Button + A/X Pointer Button + Any Trackpad [Down] Spacebar
Unfocus Control from Console Left Analog [Press] + Right Analog [Press] Left Analog [Press] + Right Analog [Press] Left Menu + Right Menu Ctrl + Spacebar
Attach Cables Y Pointer Button + B Pointer Button + Right Trackpad [Left] F
Item spawn menu Start Start Left Menu or Right Menu Tab
Grab object X Grab it with your hand Grab it with your hand X
Grab object
(Keep distance and rotation)
Hold X Hold X
Distance Grab / The Force (Hands) Pointer Button + Grab Button Pointer Button + Grip Button
Drop object X Release Grab Button Release Grip Button X
Throw object Right Trigger Throw it with your hand Throw it with your hand Z
Change Time
(Looking/Pointing to the clock)
DPad [Left/Right] Pointer Button + Analog [Left/Right] Pointer Button + Left Trackpad [Left/Right] Left/Right
Change Time
(Anywhere)
Press and hold Left and Right Analogs + DPad [Left/Right] Both Pointer Buttons + Analog [Left/Right] Both Pointer Buttons + Left Trackpad [Left/Right] Ctrl + Left/Right


In-Game (Touch / Vive)

EmuVR also remaps buttons on your Touch / Vive to buttons on a virtual Xbox 360/One controller, so that you can to play your games with them instead of a gamepad.

This layout may seem odd, but it was designated with comfort and convenience in mind for the most common systems, in a way that allows you to press all the face buttons at the same time with one hand.

With this you can dash-jump while charging a shot, if your game needs all those buttons together.

Simulated Button Touch Vive
A A Right Pad Up
B B Right Trigger
X Back Right Menu
Y Start Right Grip
Start Y Left Menu
Select X Right Menu
Right Shoulder Left Trigger Right Pad Right
Left Shoulder Left Analog (Press/Click) Right Pad Left
Left Analog Left Analog Left Pad (Click and drag)
Right Analog Right Analog Left Grip (Hold) + Right Pad (Touch only, don’t click)
DPad
(For systems without analogs)
Left Analog Left Pad
DPad
(Force on systems with analogs)
Press/Click Right Analog + Move Left Analog Left Grip (Hold) + Left Pad (Click and drag)