Difference between revisions of "Controls"
From EmuVR Wiki
Line 1: | Line 1: | ||
− | + | == Pointer Button == | |
+ | To interact with some objects using hand controllers, you can hold the Pointer Button to show a laser pointer, point to a interactable object to highlight it, then press the other designed button in the next table below to perform the action. | ||
− | {| class="wikitable" | + | {| class="wikitable" style="width: 250px; text-align:center;" |
− | + | |+Pointer Button | |
− | + | |- | |
− | ! | + | ! Touch |
− | !| | + | ! Vive |
+ | |- | ||
+ | | Trigger | ||
+ | | Grip | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Controls == | ||
+ | |||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | !style="width: 200px;"|Control | ||
!|Gamepad | !|Gamepad | ||
+ | !|Touch | ||
+ | !|Vive | ||
+ | !|Keyboard/Mouse | ||
|- | |- | ||
− | |Lock Mouse Cursor | + | |style="text-align:left;" |Lock Mouse Cursor |
− | | | + | | |
− | | | + | | |
− | | | + | | |
− | | | + | |` (Backquote) |
|- | |- | ||
− | | <div id="Movement">Movement</div> | + | |style="text-align:left;" | <div id="Movement">Movement</div> |
− | + | ||
− | + | ||
− | + | ||
| Analog | | Analog | ||
+ | | Left Analog | ||
+ | | Left Trackpad | ||
+ | | WASD | ||
|- | |- | ||
− | | Teleport | + | |style="text-align:left;" | Teleport |
+ | | Left Analog | ||
+ | | Any Analog [Up/Down] | ||
+ | | Any Trackpad [Up/Down] | ||
| T | | T | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | | Snap Turn | + | |style="text-align:left;" | Snap Turn |
+ | | [LB]/[RB] | ||
+ | | Any Analog [Left/Right] | ||
+ | | Any Trackpad [Left/Right] | ||
| Q/E | | Q/E | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | | <div id="Power">Power (TV)</div> | + | |style="text-align:left;" | <div id="Power">Power (TV)</div> |
+ | | A | ||
+ | | Pointer Button + B | ||
+ | | Pointer Button + Left Trackpad [Right] | ||
| C | | C | ||
− | | | + | |- |
− | | | + | |style="text-align:left;" | Power (Console) |
| A | | A | ||
− | | | + | | Pointer Button + A/X |
− | | | + | | Pointer Button + Any Trackpad [Down] AA |
| Spacebar | | Spacebar | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | | <div id="Attach">Focus Control to Console</div> | + | |style="text-align:left;" | <div id="Attach">Focus Control to Console</div> |
− | + | ||
− | + | ||
− | + | ||
| A | | A | ||
+ | | Pointer Button + A/X | ||
+ | | Pointer Button + Any Trackpad [Down] | ||
+ | | Spacebar | ||
|- | |- | ||
− | | Unfocus Control from Console | + | |style="text-align:left;" | Unfocus Control from Console |
− | | | + | | Left Analog [Press] + Right Analog [Press] |
− | + | | Left Analog [Press] + Right Analog [Press] | |
− | + | | Left Menu + Right Menu | |
− | | | + | | Ctrl + Spacebar |
|- | |- | ||
− | | Attach Cables | + | |style="text-align:left;" | Attach Cables |
− | + | ||
− | + | ||
− | + | ||
| Y | | Y | ||
+ | | Pointer Button + B | ||
+ | | Pointer Button + Right Trackpad [Left] | ||
+ | | F | ||
|- | |- | ||
− | | Item spawn menu | + | |style="text-align:left;" | Item spawn menu |
− | + | ||
− | + | ||
| Start | | Start | ||
| Start | | Start | ||
+ | | Left Menu ''or'' Right Menu | ||
+ | | Tab | ||
|- | |- | ||
− | | Grab | + | |style="text-align:left;" | Grab object |
| X | | X | ||
− | | | + | | ''Grab it with your hand'' |
− | | | + | | ''Grab it with your hand'' |
| X | | X | ||
|- | |- | ||
− | | Grab | + | |style="text-align:left;" | Grab object <br/> (Keep distance and rotation) |
| Hold X | | Hold X | ||
− | | | + | | |
− | | | + | | |
+ | | Hold X | ||
+ | |- | ||
+ | |style="text-align:left;" | Distance Grab / The Force (Hands) | ||
+ | | | ||
+ | | Pointer Button + Grab Button | ||
+ | | Pointer Button + Grip Button | ||
+ | | | ||
+ | |- | ||
+ | |style="text-align:left;" | Drop object | ||
+ | | X | ||
+ | | Release Grab Button | ||
+ | | Release Grip Button | ||
| X | | X | ||
|- | |- | ||
− | | | + | |style="text-align:left;" | Throw object |
+ | | Right Trigger | ||
+ | | ''Throw it with your hand'' | ||
+ | | ''Throw it with your hand'' | ||
| Z | | Z | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | | Change Time | + | |style="text-align:left;" | Change Time <br/> (Looking/Pointing to the clock) |
+ | | DPad [Left/Right] | ||
+ | | Pointer Button + Analog [Left/Right] | ||
+ | | Pointer Button + Left Trackpad [Left/Right] | ||
+ | | Left/Right | ||
+ | |- | ||
+ | |- | ||
+ | |style="text-align:left;" | Change Time <br/> (Anywhere) | ||
+ | | Press and hold Left and Right Analogs + DPad [Left/Right] | ||
+ | | Both Pointer Buttons + Analog [Left/Right] | ||
+ | | Both Pointer Buttons + Left Trackpad [Left/Right] | ||
| Ctrl + Left/Right | | Ctrl + Left/Right | ||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
− | + | == In-Game (Touch / Vive) == | |
− | EmuVR also remaps | + | EmuVR also remaps buttons on your Touch / Vive to buttons on a virtual Xbox 360/One controller, so that you can to play your games with them instead of a gamepad. |
+ | |||
+ | This layout may seem odd, but it was designated with comfort and convenience in mind for the most common systems, in a way that allows you to press all the face buttons at the same time with one hand. | ||
+ | |||
+ | With this you can dash-jump while charging a shot, if your game needs all those buttons together. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !| | + | ! style="width: 230px" | Simulated Button |
− | + | ||
!| Touch | !| Touch | ||
+ | !| Vive | ||
|- | |- | ||
| A | | A | ||
− | |||
| A | | A | ||
+ | | Right Pad Up | ||
|- | |- | ||
+ | | B | ||
| B | | B | ||
| Right Trigger | | Right Trigger | ||
− | |||
|- | |- | ||
| X | | X | ||
+ | | Back | ||
| Right Menu | | Right Menu | ||
− | |||
|- | |- | ||
| Y | | Y | ||
− | |||
| Start | | Start | ||
+ | | Right Grip | ||
|- | |- | ||
| Start | | Start | ||
− | |||
| Y | | Y | ||
+ | | Left Menu | ||
|- | |- | ||
| Select | | Select | ||
− | |||
| X | | X | ||
+ | | Right Menu | ||
|- | |- | ||
| Right Shoulder | | Right Shoulder | ||
− | |||
| Left Trigger | | Left Trigger | ||
+ | | Right Pad Right | ||
|- | |- | ||
| Left Shoulder | | Left Shoulder | ||
+ | | Left Analog (Press/Click) | ||
| Right Pad Left | | Right Pad Left | ||
− | |||
|- | |- | ||
− | |||
− | |||
| Left Analog | | Left Analog | ||
+ | | Left Analog | ||
+ | | Left Pad (Click and drag) | ||
|- | |- | ||
− | |||
− | |||
| Right Analog | | Right Analog | ||
+ | | Right Analog | ||
+ | | Left Grip (Hold) + Right Pad (Touch only, don’t click) | ||
+ | |- | ||
+ | | DPad <br /> (For systems ''without'' analogs) | ||
+ | | Left Analog | ||
+ | | Left Pad | ||
+ | |- | ||
+ | | DPad <br /> (Force on systems ''with'' analogs) | ||
+ | | Press/Click Right Analog + Move Left Analog | ||
+ | | Left Grip (Hold) + Left Pad (Click and drag) | ||
|- | |- | ||
− | |||
− | |||
− | |||
|} | |} |
Revision as of 03:54, 31 October 2018
Pointer Button
To interact with some objects using hand controllers, you can hold the Pointer Button to show a laser pointer, point to a interactable object to highlight it, then press the other designed button in the next table below to perform the action.
Touch | Vive |
---|---|
Trigger | Grip |
Controls
Control | Gamepad | Touch | Vive | Keyboard/Mouse |
---|---|---|---|---|
Lock Mouse Cursor | ` (Backquote) | |||
Movement
|
Analog | Left Analog | Left Trackpad | WASD |
Teleport | Left Analog | Any Analog [Up/Down] | Any Trackpad [Up/Down] | T |
Snap Turn | [LB]/[RB] | Any Analog [Left/Right] | Any Trackpad [Left/Right] | Q/E |
Power (TV)
|
A | Pointer Button + B | Pointer Button + Left Trackpad [Right] | C |
Power (Console) | A | Pointer Button + A/X | Pointer Button + Any Trackpad [Down] AA | Spacebar |
Focus Control to Console
|
A | Pointer Button + A/X | Pointer Button + Any Trackpad [Down] | Spacebar |
Unfocus Control from Console | Left Analog [Press] + Right Analog [Press] | Left Analog [Press] + Right Analog [Press] | Left Menu + Right Menu | Ctrl + Spacebar |
Attach Cables | Y | Pointer Button + B | Pointer Button + Right Trackpad [Left] | F |
Item spawn menu | Start | Start | Left Menu or Right Menu | Tab |
Grab object | X | Grab it with your hand | Grab it with your hand | X |
Grab object (Keep distance and rotation) |
Hold X | Hold X | ||
Distance Grab / The Force (Hands) | Pointer Button + Grab Button | Pointer Button + Grip Button | ||
Drop object | X | Release Grab Button | Release Grip Button | X |
Throw object | Right Trigger | Throw it with your hand | Throw it with your hand | Z |
Change Time (Looking/Pointing to the clock) |
DPad [Left/Right] | Pointer Button + Analog [Left/Right] | Pointer Button + Left Trackpad [Left/Right] | Left/Right |
Change Time (Anywhere) |
Press and hold Left and Right Analogs + DPad [Left/Right] | Both Pointer Buttons + Analog [Left/Right] | Both Pointer Buttons + Left Trackpad [Left/Right] | Ctrl + Left/Right |
In-Game (Touch / Vive)
EmuVR also remaps buttons on your Touch / Vive to buttons on a virtual Xbox 360/One controller, so that you can to play your games with them instead of a gamepad.
This layout may seem odd, but it was designated with comfort and convenience in mind for the most common systems, in a way that allows you to press all the face buttons at the same time with one hand.
With this you can dash-jump while charging a shot, if your game needs all those buttons together.
Simulated Button | Touch | Vive |
---|---|---|
A | A | Right Pad Up |
B | B | Right Trigger |
X | Back | Right Menu |
Y | Start | Right Grip |
Start | Y | Left Menu |
Select | X | Right Menu |
Right Shoulder | Left Trigger | Right Pad Right |
Left Shoulder | Left Analog (Press/Click) | Right Pad Left |
Left Analog | Left Analog | Left Pad (Click and drag) |
Right Analog | Right Analog | Left Grip (Hold) + Right Pad (Touch only, don’t click) |
DPad (For systems without analogs) |
Left Analog | Left Pad |
DPad (Force on systems with analogs) |
Press/Click Right Analog + Move Left Analog | Left Grip (Hold) + Left Pad (Click and drag) |